One of the strongest intersections of art and 3D printing is taking place right here in Phoenix at Arizona State University.
I first encountered Dan Collins, who is a professor of Intermedia in the School of Art as ASU and a co-director of the PRISM lab, an interdisciplinary 3D modeling and rapid prototyping facility.
Dan has been involved in 3D printing for a long time. He was involved with TeleSculpture, which was held in 1999, 2000, 2001, 2003, 2005 and 2007, in which artists would simply send in their designs, which would be printed remotely for the show, an incredibly innovative idea, one certainly ahead of its time.
(You can read more about Dan’s activities and involvement by clicking on his name above.)
What Dan and his team have done is amazing ….
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Although the buzz about 3D printing isn’t as red hot as it was, people are understandably still jazzed about this transformational process.
I see the reactions all the time, whether it’s at a gathering focused on how the process works, how I use it in my practice as a sculptor, or just a bunch of people who are fascinated by 3D printing. What I almost also invariably see is disappointment.
The dirty little secret about 3D printing is that you must have a file that you can print.
That’s easy enough if you are satisfied printing other people’s files, such as ones downloaded from Thingiverse. But what if you want to create something yourself?
Well, at this point in the evolution of 3D printing, you’d better know CAD (Computer Aided Design) software, or know someone who does. That’s what most people don’t realize: 3D printing itself is the culmination of a longer process ….
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